{
  "version": 1,
  "note": "主题『时』开题回填（2026-08-21）。定调：武侠时机 × 中式时计，双尺度——局内以息计（一线十二息），爬塔一日弧（残夜→破晓→正午）；BUILD=回溯叙事（看清这一局，回到那一息）。结构=插槽契约(docs/visual/scene-art-plan.md §八点五)，S0 组件禁硬编码任何本表词条。",
  "name": "十二息",
  "tagline": "看清这一局，回到那一息。",
  "primitives": {
    "beat": "息",
    "timeline": "时间线",
    "cost": "息数",
    "strike": "攻",
    "cover": "防",
    "punish": "破防",
    "interrupt": "打断",
    "heat": "失衡",
    "waste": "蹉跎"
  },
  "layerLabel": "第{n}层 · {name}",
  "layers": {
    "metronome": {
      "desc": "五更将尽，漏声急促。防御窗又窄又短，看准那两息，把你的重招插进去。半血漏急，三连开局。",
      "objective": "读懂残夜的漏声：把出手落在守漏人露空的那一息。",
      "meta": "漏声急促 · 窗窄且短 · 半血漏急",
      "pos": "center 100%",
      "tod": "night",
      "clock": "五更·残夜",
      "sil": "/assets/bg/sil-clepsydra.webp"
    },
    "timpani": {
      "desc": "天光欲晓，钟杵在蓄。真正砸下来的是最后一记，躲不开就用防去接，余音里全是空档。半血钟沉，先守后撞。",
      "objective": "截住破晓的钟声：把接锋留给撞钟人落槌的最后一息。",
      "meta": "蓄力重击 · 一击千钧 · 半血钟沉",
      "pos": "center 50%",
      "tod": "dawn",
      "clock": "平旦·破晓",
      "sil": "/assets/bg/sil-bell.webp"
    },
    "pedal": {
      "desc": "日至中天，影盘常覆。寻常攻击打在影上等于没打。找到影的缝隙，或等日过中天，影自转开。",
      "objective": "穿过正午的晷影：寻常招打影外，破招打影内。",
      "meta": "常驻防御 · 影覆三息 · 半血影转",
      "pos": "center 0%",
      "tod": "noon",
      "clock": "日中·正午",
      "sil": "/assets/bg/sil-sundial.webp"
    }
  },
  "assets": {
    "bgFar": "/assets/bg/bg-far-02.webp",
    "bgMid": "/assets/bg/bg-mid-02.webp",
    "washHit": "/assets/wash/hit-gold.webp",
    "washBlock": "/assets/wash/block-ring.webp",
    "washHeat": "/assets/wash/heat-loss.png",
    "iconBase": "/assets/icons/",
    "avatar": "f01"
  }
}
